SPARTA WWW Site - SPARTA Documentation - SPARTA Commands

variable command

Syntax:

variable name style args ... 

Examples:

variable x index run1 run2 run3 run4 run5 run6 run7 run8
variable LoopVar loop $n
variable beta equal vol/ngrid
variable beta equal "vol / ngrid"
variable b equal c_myTemp
variable b particle x*y/vol
variable foo string myfile
variable foo internal 3.5
variable f file values.txt
variable temp world 300.0 310.0 320.0 ${Tfinal}
variable x universe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
variable x uloop 15 pad
variable str format x %.6g
variable x delete 

Description:

This command assigns one or more strings to a variable name for evaluation later in the input script or during a simulation.

Variables can thus be useful in several contexts. A variable can be defined and then referenced elsewhere in an input script to become part of a new input command. For variable styles that store multiple strings, the next command can be used to increment which string is assigned to the variable. Variables of style equal store a formula which when evaluated produces a single numeric value which can be output either directly (see the print, fix print, and run every commands) or as part of statistical output (see the stats_style command), or used as input to an averaging fix (see the fix ave/time command). Variables of style particle or grid or surf store a formula which when evaluated produces one numeric value per particle or grid cell or surface element which can be output to the appropriate styles of dump file (see the dump command). Variables of style internal are used by a few commands which set their value directly.

In the discussion that follows, the "name" of the variable is the arbitrary string that is the 1st argument in the variable command. This name can only contain alphanumeric characters and underscores. The "string" is one or more of the subsequent arguments. The "string" can be simple text as in the 1st example above, it can contain other variables as in the 2nd example, or it can be a formula as in the 3rd example. The "value" is the numeric quantity resulting from evaluation of the string. Note that the same string can generate different values when it is evaluated at different times during a simulation.

IMPORTANT NOTE: When an input script line is encountered that defines a variable of style equal or particle or grid of surf that contains a formula, the formula is NOT immediately evaluated and the result stored. See the discussion below about "Immediate Evaluation of Variables" if you want to do this. This is also true of the format style variable since it evaluates another variable when it is invoked.

Variables of style equal and particle and grid and surf can be used as inputs to various other commands which evaluate their formulas as needed, e.g. at different timesteps during a run.

Variables of style internal can be used in place of an equal-style variable, except by commands that set the value stored by the internal-style variable. Thus any command that states it can use an equal-style variable as an argument, can also use an internal-style variable. This means that when the command evaluates the variable, it will use the value set (internally) by another command.

IMPORTANT NOTE: When a variable command is encountered in the input script and the variable name has already been specified, the command is ignored. This means variables can NOT be re-defined in an input script (with 2 exceptions, read further). This is to allow an input script to be processed multiple times without resetting the variables; see the jump or include commands. It also means that using the command-line switch -var will override a corresponding index variable setting in the input script.

There are two exceptions to this rule. First, variables of style string, getenv, internal, equal, particle, grid, and surf ARE redefined each time the command is encountered. This allows these style of variables to be redefined multiple times in an input script. In a loop, this means the formula associated with an equal or particle or grid or surf style variable can change if it contains a substitution for another variable, e.g. $x or v_x.

Second, as described below, if a variable is iterated on to the end of its list of strings via the next command, it is removed from the list of active variables, and is thus available to be re-defined in a subsequent variable command. The delete style does the same thing.


Section 3.2 of the manual explains how occurrences of a variable name in an input script line are replaced by the variable's string. The variable name can be referenced as $x if the name "x" is a single character, or as ${LoopVar} if the name "LoopVar" is one or more characters.

As described below, for variable styles index, loop, universe, and uloop, which string is assigned to a variable can be incremented via the next command. When there are no more strings to assign, the variable is exhausted and a flag is set that causes the next jump command encountered in the input script to be skipped. This enables the construction of simple loops in the input script that are iterated over and then exited from.

As explained above, an exhausted variable can be re-used in an input script. The delete style also removes the variable, the same as if it were exhausted, allowing it to be redefined later in the input script or when the input script is looped over. This can be useful when breaking out of a loop via the if and jump commands before the variable would become exhausted. For example,

label	    loop
variable    a loop 5
print	    "A = $a"
if	    "$a > 2" then "jump in.script break"
next	    a
jump	    in.script loop
label	    break
variable    a delete 

This section describes how various variable styles are defined and what they store. Many of the styles store one or more strings. Note that a single string can contain spaces (multiple words), if it is enclosed in quotes in the variable command. When the variable is substituted for in another input script command, its returned string will then be interpreted as multiple arguments in the expanded command.

For the index style, one or more strings are specified. Initially, the 1st string is assigned to the variable. Each time a next command is used with the variable name, the next string is assigned. All processors assign the same string to the variable.

Index style variables with a single string value can also be set by using the command-line switch -var; see Section 2.6 of the manual for details.

The loop style is identical to the index style except that the strings are the integers from 1 to N inclusive, if only one argument N is specified. This allows generation of a long list of runs (e.g. 1000) without having to list N strings in the input script. Initially, the string "1" is assigned to the variable. Each time a next command is used with the variable name, the next string ("2", "3", etc) is assigned. All processors assign the same string to the variable. The loop style can also be specified with two arguments N1 and N2. In this case the loop runs from N1 to N2 inclusive, and the string N1 is initially assigned to the variable. N1 <= N2 and N2 >= 0 is required.

For the world style, one or more strings are specified. There must be one string for each processor partition or "world". See Section 2.6 of the manual for information on running SPARTA with multiple partitions via the "-partition" command-line switch. This variable command assigns one string to each world. All processors in the world are assigned the same string. The next command cannot be used with equal style variables, since there is only one value per world. This style of variable is useful when you wish to run different simulations on different partitions.

For the universe style, one or more strings are specified. There must be at least as many strings as there are processor partitions or "worlds". See this page for information on running SPARTA with multiple partitions via the "-partition" command-line switch. This variable command initially assigns one string to each world. When a next command is encountered using this variable, the first processor partition to encounter it, is assigned the next available string. This continues until all the variable strings are consumed. Thus, this command can be used to run 50 simulations on 8 processor partitions. The simulations will be run one after the other on whatever partition becomes available, until they are all finished. Universe style variables are incremented using the files "tmp.sparta.variable" and "tmp.sparta.variable.lock" which you will see in your directory during such a SPARTA run.

The uloop style is identical to the universe style except that the strings are the integers from 1 to N. This allows generation of long list of runs (e.g. 1000) without having to list N strings in the input script.

For the string style, a single string is assigned to the variable. The only difference between this and using the index style with a single string is that a variable with string style can be redefined. E.g. by another command later in the input script, or if the script is read again in a loop.

For the format style, an equal-style variable is specified along with a C-style format string, e.g. "%f" or "%.10g", which must be appropriate for formatting a double-precision floating-point value. This allows an equal-style variable to be formatted specifically for output as a string, e.g. by the print command, if the default format "%.15g" has too much precision.

For the getenv style, a single string is assigned to the variable which should be the name of an environment variable. When the variable is evaluated, it returns the value of the environment variable, or an empty string if it not defined. This style of variable can be used to adapt the behavior of SPARTA input scripts via environment variable settings, or to retrieve information that has been previously stored with the shell putenv command. Note that because environment variable settings are stored by the operating systems, they persist beyond a clear command.

For the file style, a filename is provided which contains a list of strings to assign to the variable, one per line. The strings can be numeric values if desired. See the discussion of the next() function below for equal-style variables, which will convert the string of a file-style variable into a numeric value in a formula.

When a file-style variable is defined, the file is opened and the string on the first line is read and stored with the variable. This means the variable can then be evaluated as many times as desired and will return that string. There are two ways to cause the next string from the file to be read: use the next command or the next() function in an equal- or particle- or grid-style variable, as discussed below.

The rules for formatting the file are as follows. A comment character "#" can be used anywhere on a line; text starting with the comment character is stripped. Blank lines are skipped. The first "word" of a non-blank line, delimited by white space, is the "string" assigned to the variable.

For the internal style a numeric value is provided. This value will be assigned to the variable until a SPARTA command sets it to a new value. There is currently only one command that requirew internal variables as inputs, because it resets them: create_particles. As mentioned above, an internal-style variable can be used in place of an equal-style variable anywhere else in an input script, e.g. as an argument to another command that allows for equal-style variables.


For the equal, particle, grid, and surf styles, a single string is specified which represents a formula that will be evaluated afresh each time the variable is used. If you want spaces in the string, enclose it in double quotes so the parser will treat it as a single argument. For equal style variables the formula computes a scalar quantity, which becomes the value of the variable whenever it is evaluated.

For particle style variables the formula computes one quantity for each particle whenever it is evaluated. For grid style variables the formula computes one quantity for each grid cell whenever it is evaluated. A grid style variable computes quantites for all flavors of child grid cells in the simulation, which includes unsplit, cut, split, and sub cells. See Section 4.8 of the manual gives details of how SPARTA defines child, unsplit, split, and sub cells. For surf style variables the formula computes one quantity for each surface element (line or triangle) whenever it is evaluated. They can only be defined for explicit surfaces, not implicit surfaces. See Section 4.9 of the manual for a description of both kinds of surface elements.

Note that equal, particle, grid, and surf variables can produce different values at different stages of the input script or at different times during a run. For example, if an equal variable is used in a fix print command, different values could be printed each timestep it was invoked. If you want a variable to be evaluated immediately, so that the result is stored by the variable instead of the string, see the section below on "Immediate Evaluation of Variables".

The next command cannot be used with equal, particle, grid, or surf style variables, since there is only one string.

The formula for an equal, particle, grid, or surf variable can contain a variety of quantities. The syntax for each kind of quantity is simple, but multiple quantities can be nested and combined in various ways to build up formulas of arbitrary complexity. For example, this is a valid (though strange) variable formula:

variable x equal "np + c_MyTemp / vol^(1/3)" 

Specifically, a formula can contain numbers, stats keywords, math operators, math functions, particle vectors, grid vectors, compute references, fix references, custom attribute references, and other variables.

Number 0.2, 100, 1.0e20, -15.4, etc
Constant PI
Stats keywords step, np, vol, etc
Math operators (), -x, x+y, x-y, x*y, x/y, x^y, x%y, x==y, x!=y, xy, x>=y, x&&y, x||y, !x
Math functions sqrt(x), exp(x), ln(x), log(x), abs(x), sin(x), cos(x), tan(x), asin(x), acos(x), atan(x), atan2(y,x), erf(x), random(x,y,z), normal(x,y,z), ceil(x), floor(x), round(x), ramp(x,y), stagger(x,y), logfreq(x,y,z), stride(x,y,z), vdisplace(x,y), swiggle(x,y,z), cwiggle(x,y,z)
Special functions sum(x), min(x), max(x), ave(x), trap(x), slope(x), next(x)
Particle vectors id, type, mass, q, mu, x, y, z, vx, vy, vz
Grid vectors = cxlo, cxhi, cylo, cyhi, czlo, czhi
Compute references c_ID, c_ID[I], c_ID[I][J]
Fix references f_ID, f_ID[I], f_ID[I][J]
Custom attribute references = name_ID, name_ID[I], name_ID, name_ID[I], name_ID, name_ID[I]
Surface collision model references sc_ID[I]
Surface reaction model references sr_ID[I]
Other variables v_name

Most of the formula elements produce a scalar value. A few produce a per-particle vector or per-grid vector or per-surf vector of values. These are the particle vectors, grid vectors, compute and fix references that represent a per-particle or per-grid vector or per-surf vector, and variables that are particle-style or grid-style or surf-style variables. Math functions that operate on scalar values produce a scalar value; math functions that operate on per-particle or per-grid or per-surf vectors do so element-by-element and produce a per-particle or per-grid or per-surf vectors.

A formula for equal-style variables cannot use any formula element that produces a per-particle or per-grid or per-surf vector. A formula for a particle-style variable can use formula elements that produce either a scalar value or a per-particle vector, but not a per-grid or per-surf vector. Likewise a grid-style variable can use formula elements that produce either a scalar value or a per-grid vector, but not a per-particle or per-surf vector. And a surf-style variable can use formula elements that produce either a scalar value or a per-surf vector, but not a per-particle or per-grid vector.

The stats keywords allowed in a formula are those defined by the stats_style custom command.


Math Operators

Math operators are written in the usual way, where the "x" and "y" in the examples can themselves be arbitrarily complex formulas, as in the examples above. In this syntax, "x" and "y" can be scalar values or per-particle or per-grid vectors. For example, "vol/np" is the division of two scalars, where "vy+vz" is the element-by-element sum of two per-particle vectors of y and z velocities.

Operators are evaluated left to right and have the usual C-style precedence: unary minus and unary logical NOT operator "!" have the highest precedence, exponentiation "^" is next; multiplication and division and the modulo operator "%" are next; addition and subtraction are next; the 4 relational operators "<", "<=", ">", and ">=" are next; the two remaining relational operators "==" and "!=" are next; then the logical AND operator "&&"; and finally the logical OR operator "||" has the lowest precedence. Parenthesis can be used to group one or more portions of a formula and/or enforce a different order of evaluation than what would occur with the default precedence.

IMPORTANT NOTE: Because a unary minus is higher precedence than exponentiation, the formula "-2^2" will evaluate to 4, not -4. This convention is compatible with some programming languages, but not others. As mentioned, this behavior can be easily overridden with parenthesis; the formula "-(2^2)" will evaluate to -4.

The 6 relational operators return either a 1.0 or 0.0 depending on whether the relationship between x and y is TRUE or FALSE. For example the expression x<10.0 in a particle-style variable formula will return 1.0 for all particles whose x-coordinate is less than 10.0, and 0.0 for the others. The logical AND operator will return 1.0 if both its arguments are non-zero, else it returns 0.0. The logical OR operator will return 1.0 if either of its arguments is non-zero, else it returns 0.0. The logical NOT operator returns 1.0 if its argument is 0.0, else it returns 0.0.

These relational and logical operators can be used as a masking or selection operation in a formula. For example, the number of particles whose properties satifsy one or more criteria could be calculated by taking the returned per-particle vector of ones and zeroes and passing it to the compute reduce command.


Math Functions

Math functions are specified as keywords followed by one or more parenthesized arguments "x", "y", "z", each of which can themselves be arbitrarily complex formulas. In this syntax, the arguments can represent scalar values or per-particle or per-grid vectors. In the latter cases, the math operation is performed on each element of the vector. For example, "sqrt(np)" is the sqrt() of a scalar, where "sqrt(y*z)" yields a per-particle vector with each element being the sqrt() of the product of one particle's y and z coordinates.

Most of the math functions perform obvious operations. The ln() is the natural log; log() is the base 10 log.

The random(x,y) function takes 2 arguments: x = lo and y = hi. It generates a uniform random number between lo and hi. The normal(x,y) function also takes 2 arguments: x = mu and y = sigma. It generates a Gaussian variate centered on mu with variance sigma^2. For equal-style variables, every processor uses the same random number seed so that they each generate the same sequence of random numbers. For particle-style or grid-style variables, a unique seed is created for each processor. This effectively generates a different random number for each particle or grid cell being looped over in the particle-style or grid-style variable.

IMPORTANT NOTE: Internally, there is just one random number generator for all equal-style variables and one for all particle-style and grid-style variables. If you define multiple variables (of each style) which use the random() or normal() math functions, then the internal random number generators will only be initialized once.

The ceil(), floor(), and round() functions are those in the C math library. Ceil() is the smallest integer not less than its argument. Floor() if the largest integer not greater than its argument. Round() is the nearest integer to its argument.

The ramp(x,y) function uses the current timestep to generate a value linearly intepolated between the specified x,y values over the course of a run, according to this formula:

value = x + (y-x) * (timestep-startstep) / (stopstep-startstep) 

The run begins on startstep and ends on stopstep. Startstep and stopstep can span multiple runs, using the start and stop keywords of the run command. See the run command for details of how to do this.

IMPORTANT NOTE: Currently, the run command does not currently support the start/stop keywords. In the formula above startstep = 0 and stopstep = the number of timesteps being performed by the run.

The stagger(x,y) function uses the current timestep to generate a new timestep. X,y > 0 and x > y are required. The generated timesteps increase in a staggered fashion, as the sequence x,x+y,2x,2x+y,3x,3x+y,etc. For any current timestep, the next timestep in the sequence is returned. Thus if stagger(1000,100) is used in a variable by the dump_modify every command, it will generate the sequence of output timesteps:

100,1000,1100,2000,2100,3000,etc 

The logfreq(x,y,z) function uses the current timestep to generate a new timestep. X,y,z > 0 and y < z are required. The generated timesteps increase in a logarithmic fashion, as the sequence x,2x,3x,...y*x,z*x,2*z*x,3*z*x,...y*z*x,z*z*x,2*z*x*x,etc. For any current timestep, the next timestep in the sequence is returned. Thus if logfreq(100,4,10) is used in a variable by the dump_modify every command, it will generate the sequence of output timesteps:

100,200,300,400,1000,2000,3000,4000,10000,20000,etc 

The stride(x,y,z) function uses the current timestep to generate a new timestep. X,y >= 0 and z > 0 and x <= y are required. The generated timesteps increase in increments of z, from x to y, I.e. it generates the sequece x,x+z,x+2z,...,y. If y-x is not a multiple of z, then similar to the way a for loop operates, the last value will be one that does not exceed y. For any current timestep, the next timestep in the sequence is returned. Thus if stagger(1000,2000,100) is used in a variable by the dump_modify every command, it will generate the sequence of output timesteps:

1000,1100,1200, ... ,1900,2000 

The vdisplace(x,y) function takes 2 arguments: x = value0 and y = velocity, and uses the elapsed time to change the value by a linear displacement due to the applied velocity over the course of a run, according to this formula:

value = value0 + velocity*(timestep-startstep)*dt 

where dt = the timestep size.

The run begins on startstep. Startstep can span multiple runs, using the start keyword of the run command. See the run command for details of how to do this. Note that the stats_style keyword elaplong = timestep-startstep.

The swiggle(x,y,z) and cwiggle(x,y,z) functions each take 3 arguments: x = value0, y = amplitude, z = period. They use the elapsed time to oscillate the value by a sin() or cos() function over the course of a run, according to one of these formulas, where omega = 2 PI / period:

value = value0 + Amplitude * sin(omega*(timestep-startstep)*dt)
value = value0 + Amplitude * (1 - cos(omega*(timestep-startstep)*dt)) 

where dt = the timestep size.

The run begins on startstep. Startstep can span multiple runs, using the start keyword of the run command. See the run command for details of how to do this. Note that the stats_style keyword elaplong = timestep-startstep.


Special Functions

Special functions take specific kinds of arguments, meaning their arguments cannot be formulas themselves.

The sum(x), min(x), max(x), ave(x), trap(x), and slope(x) functions each take 1 argument which is of the form "c_ID" or "c_ID[N]" or "f_ID" or "f_ID[N]". The first two are computes and the second two are fixes; the ID in the reference should be replaced by the ID of a compute or fix defined elsewhere in the input script. The compute or fix must produce either a global vector or array. If it produces a global vector, then the notation without "[N]" should be used. If it produces a global array, then the notation with "[N]" should be used, when N is an integer, to specify which column of the global array is being referenced.

These functions operate on the global vector of inputs and reduce it to a single scalar value. This is analagous to the operation of the compute reduce command, which invokes the same functions on per-particle or per-grid vectors.

The sum() function calculates the sum of all the vector elements. The min() and max() functions find the minimum and maximum element respectively. The ave() function is the same as sum() except that it divides the result by the length of the vector.

The trap() function is the same as sum() except the first and last elements are multiplied by a weighting factor of 1/2 when performing the sum. This effectively implements an integratiion via the trapezoidal rule on the global vector of data. I.e. consider a set of points, equally spaced by 1 in their x coordinate: (1,V1), (2,V2), ..., (N,VN), where the Vi are the values in the global vector of length N. The integral from 1 to N of these points is trap().

The slope() function uses linear regression to fit a line to the set of points, equally spaced by 1 in their x coordinate: (1,V1), (2,V2), ..., (N,VN), where the Vi are the values in the global vector of length N. The returned value is the slope of the line. If the line has a single point or is vertical, it returns 1.0e20.

The next(x) function takes 1 argument which is a variable ID (not "v_foo", just "foo"). It must be for a file-style variable. Each time the next() function is invoked (i.e. each time the equal-style or particle-style or grid-style variable is evaluated), the following steps occur.

For file-style variables, the current string value stored by the file-style variable is converted to a numeric value and returned by the function. And the next string value in the file is read and stored. Note that if the line previously read from the file was not a numeric string, then it will typically evaluate to 0.0, which is likely not what you want.

Since file-style variables read and store the first line of the file when they are defined in the input script, this is the value that will be returned the first time the next() function is invoked. If next() is invoked more times than there are lines in the file, the variable is deleted, similar to how the next command operates.


Particle Vectors

Particle vectors generate one value per particle, so that a reference like "vx" means the x-component of each particles's velocity will be used when evaluating the variable. The reference "type" is an integer index representing the particle species. It is a value from 1 to Nspecies. The value corresponds to the order in which species were defined via the species command.

Particle vectors for mass and q and mu are per-species values. "Mass" is the mass for the particle's species, "q" is the particle's charge, "mu" is its magnetic moment.

The meaning of the other particle vectors should be self-explanatory.

Particle vectors can only be used in particle style variables, not in equal or grid or surf style varaibles.


Grid Vectors

Grid vectors generate one value per grid cell, so that a reference like "cxhi" means the x-component of each grid cell's upper right corner will be used when evaluating the variable.

The meaning of the other grid vectors should be self-explanatory.

Grid vectors can only be used in grid style variables, not in equal or particle or surf style varaibles.


Compute References

Compute references access quantities calculated by a compute. The ID in the reference should be replaced by the ID of a compute defined elsewhere in the input script. As discussed in the doc page for the compute command, computes can produce global, per-particle, per-grid, or per-surf values. Computes can also produce a scalar, vector, or array. See the doc pages for individual computes to see what kind of values they produce.

An equal-style variable can only use scalar values, which means a global scalar, or an element of a global vector or array. Particle-style variables can use the same scalar values. They can also use per-particle vector values. A vector value can be a per-particle vector itself, or a column of an per-particle array. Grid-style variables can use the same scalar values. They can also use per-grid vector values. A vector value can be a per-grid vector itself, or a column of an per-grid array. Surf-style variables can use the same scalar values. They can also use per-surf vector values. A vector value can be a per-surf vector itself, or a column of an per-surf array.

Examples of different kinds of compute references are as follows. There is no ambiguity as to what a reference means, since computes only produce global, per-particle, per-grid, or per-surf quantities, never more than one kind of quantity.

c_ID global scalar, or per-particle or per-grid or per-surf vector
c_ID[I] Ith element of global vector, or Ith column from per-particle or per-grid or per-surf array
c_ID[I][J] I,J element of global array

For I and J, integers can be specified or a variable name, specified as v_name, where name is the name of the variable, like x[v_myIndex]. The variable can be of any style expect particle-style. The variable is evaluated and the result is expected to be numeric and is cast to an integer (i.e. 3.4 becomes 3), to use an an index, which must be a value from 1 to N. Note that a "formula" cannot be used as the argument between the brackets, e.g. x[243+10] or x[v_myIndex+1] are not allowed. To do this a single variable can be defined that contains the needed formula.

If a variable containing a compute is evaluated directly in an input script (not during a run), then the values accessed by the compute must be current. See the discussion below about "Variable Accuracy".


Fix References

Fix references access quantities calculated by a fix. The ID in the reference should be replaced by the ID of a fix defined elsewhere in the input script. As discussed in the doc page for the fix command, fixes can produce global, per-particle, per-grid, or per-surf values. Fixes can also produce a scalar, vector, or array. See the doc pages for individual fixes to see what kind of values they produce.

An equal-style variable can only use scalar values, which means a global scalar, or an element of a global vector or array. Particle-style variables can use the same scalar values. They can also use per-particle vector values. A vector value can be a per-particle vector itself, or a column of an per-particle array. Grid-style variables can use the same scalar values. They can also use per-grid vector values. A vector value can be a per-grid vector itself, or a column of an per-grid array. Surf-style variables can use the same scalar values. They can also use per-surf vector values. A vector value can be a per-surf vector itself, or a column of an per-surf array.

The different kinds of fix references are exactly the same as the compute references listed in the above table, where "c_" is replaced by "f_". Again, there is no ambiguity as to what a reference means, since fixes only produce global or per-particle or per-grid quantities, never more than one kind of quantity.

f_ID global scalar, or per-particle or per-grid or per-surf vector
f_ID[I] Ith element of global vector, or Ith column from per-particle or per-grid or per-surf array
f_ID[I][J] I,J element of global array

For I and J, integers can be specified or a variable name, specified as v_name, where name is the name of the variable. The rules for this syntax are the same as for the "Compute References" discussion above.

If a variable containing a fix is evaluated directly in an input script (not during a run), then the values accessed by the fix should be current. See the discussion below about "Variable Accuracy".

Note that some fixes only generate quantities on certain timesteps. If a variable attempts to access the fix on non-allowed timesteps, an error is generated. For example, the fix ave/time command may only generate averaged quantities every 100 steps. See the doc pages for individual fix commands for details.


Custom Attribute References

Particles, grid cells, and surface elements can have custom attributes which store either single or multiple values per particle, per grid cell, or per surface element. They can be defined and initialized in data files, e.g. via the read_surf command. Or they can be defined and used by specific commands, e.g. fix ambipolar or fix surf/temp or surf_react adsorb. The name of each attribute sis set by the user or defined by the command. See Section 6.17 for more discussion of custom attributes.

Single-value attributes are referred to as per-particle, per-grid, or per-surf vectors. Multiple-value attributes are referred to as per-particle, per-grid, or per-surf arrays. In variable formulas they can be referenced using the following syntax:

p_name per-particle vector
p_name[I] Ith column from a per-particle array
g_name per-grid vector
g_name[I] Ith column from a per-grid array
s_name per-surf vector
s_name[I] Ith column from a per-surf array

Particle attributes can only be used in particle-style variables. Grid cell attributes can only be used in grid-style variables. Surface element attributes can only be used in surf-style variables.


Surface Collision and Surface Reaction Model References

These references access quantities calculated by a surf_collide or surf_react command. The ID in the reference should be replaced by the ID of a surface collision or surface reaction model defined elsewhere in the input script. As discussed in the doc pages for the surf_collide and surf_react commands, these commmands produce global vectors, the elements of which can be accessed by equal-style, particle-style, grid-style, or surf-style variables, e.g.

sc_ID[I] Ith element of global vector for a surface collision model
sr_ID[I] Ith element of global vector for a surface reaction model

Variable References

Variable references access quantities stored or calculated by other variables, which will cause those variables to be evaluated. The name in the reference should be replaced by the name of a variable defined elsewhere in the input script.

As discussed on this doc page, equal-style variables generate a global scalar numeric value; particle-style variables generate a per-particle vector of numeric values; grid-style variables generate a per-grid vector of numeric values; surf-style variables generate a per-surf vector of numeric values; all other variables store a string.

The formula for an equal-style variable can use any style of variable except a particle- or grid- or surf-style. The formula for a particle-style variable can use any style of variable except a grid- or surf-style. The formula for a grid-style variable can use any style of variable except a particle- or surf-style. The formula for a surf-style variable can use any style of variable except a particle- or grid-style.

If a string-storing variable is used, the string is converted to a numeric value. Note that this will typically produce a 0.0 if the string is not a numeric string, which is likely not what you want.

Examples of different kinds of variable references are as follows. There is no ambiguity as to what a reference means, since variables produce only a global scalar or a per-particle or per-grid or per-surf vector, never more than one of these quantities.

v_name equal- or particle- or grid- or surf-style variable

Immediate Evaluation of Variables:

There is a difference between referencing a variable with a leading $ sign (e.g. $x or ${abc}) versus with a leading "v_" (e.g. v_x or v_abc). The former can be used in any input script command, including a variable command. The input script parser evaluates the reference variable immediately and substitutes its value into the command. As explained in Section commands 3.2 for "Parsing rules", you can also use un-named "immediate" variables for this purpose. For example, a string like this $((xlo+xhi)/2+sqrt(v_area)) in an input script command evaluates the string between the parenthesis as an equal-style variable formula.

Referencing a variable with a leading "v_" is an optional or required kind of argument for some commands (e.g. the fix ave/spatial or dump custom or stats_style commands) if you wish it to evaluate a variable periodically during a run. It can also be used in a variable formula if you wish to reference a second variable. The second variable will be evaluated whenever the first variable is evaluated.

As an example, suppose you use this command in your input script to define the variable "n" as

variable n equal np 

before a run where the particle count changes. You might think this will assign the initial count to the variable "n". That is not the case. Rather it assigns a formula which evaluates the count (using the stats_style keyword "np") to the variable "n". If you use the variable "n" in some other command like fix ave/time then the current particle count will be evaluated continuously during the run.

If you want to store the initial particle count of the system, it can be done in this manner:

variable n equal np
variable n0 equal $n 

The second command will force "n" to be evaluated (yielding the initial count) and assign that value to the variable "n0". Thus the command

stats_style custom step v_n v_n0 

would print out both the current and initial particle count periodically during the run.

Also note that it is a mistake to enclose a variable formula in quotes if it contains variables preceeded by $ signs. For example,

variable nratio equal "${nfinal}/${n0}" 

This is because the quotes prevent variable substitution (see Section 2.2 of the manual on parsing input script commands), and thus an error will occur when the formula for "nratio" is evaluated later.


Variable Accuracy:

Obviously, SPARTA attempts to evaluate variables containing formulas (equal, particle, grid, surf style variables) accurately whenever the evaluation is performed. Depending on what is included in the formula, this may require invoking a compute, or accessing a value previously calculated by a compute, or accessing a value calculated and stored by a fix. If the compute is one that calculates certain properties of the system such as the pressure induced on a global boundary due to collisions, then these quantities need to be tallied during the timesteps on which the variable will need the values.

SPARTA keeps track of all of this as it performs a run as well as in between simulations. An error will be generated if you attempt to evaluate a variable when SPARTA knows it cannot produce accurate values. For example, if a stats command prints a variable which accesses values stored by a fix ave/time command and the timesteps on which stats output is generated are not multiples of the averaging frequency used in the fix command, then an error will occur.

However, there are two special cases to be aware of when a variable requires invocation of a compute (directly or indirectly). The first is if the variable is evaluated before a run command which follows the compute command which created that compute. In this case, SPARTA will generate an error. This is because some computes require initializations which does not take place unit a run is initialized. One example is the compute property/surf command which creates a list of surface elements in the specified group. This does not occur until a run begins.

The second special case is when a variable that depends on a compute is evaluated in between run commands. It is possible for other input script commands issued following the previous run, but before the variable is evaluated, to change the system. For example, the remove_surf command could be used to remove surface elements. If the variable depends on a property/surf compute, that compute will not re-initialize itself until the next simulation. Thus it may generate an incorrect answer when evaluated. Note that SPARTA will not generate an error in this case; the evaluated variable may simply be incorrect.

The way to get around both of these special cases is to perform a 0-timestep run before evaluating the variable.


Restrictions:

All universe- and uloop-style variables defined in an input script must have the same number of values.

Related commands:

next, jump, include, fix print, print

Default: none