compute ID style args
compute 1 ke/particle compute myGrid all n mass u usq temp
Define a computation that will be performed on a collection of particles or grid cells or surface elements. Quantities calculated by a compute are instantaneous values, meaning they are calculated from information about the current timestep. Examples include calculation of the system temperature or counting collisions of particles with surface elements. Code for new computes can be added to SPARTA; see Section 10 of the manual for details.
Note that defining a compute does not perform a computation. Instead computes are invoked by other SPARTA commands as needed, e.g. to generate statistics or dump file output. See Section 4.4 for a summary of various SPARTA output options, many of which involve computes.
The ID for a compute is used to identify the compute in other commands. Each compute ID must be unique. The ID can only contain alphanumeric characters and underscores. You can specify multiple computees of the same style so long as they have different IDs. A compute can be deleted with the uncompute command, after which its ID can be re-used.
Each compute style has its own doc page which describes its arguments and what it does. Here is an alphabetic list of compute styles available in SPARTA:
There are also additional accelerated compute styles included in the SPARTA distribution for faster performance on specific hardware. The list of these with links to the individual styles are given in the pair section of this page.
Computes calculate one of four styles of quantities: global, per-particle, per-grid, or per-surf. A global quantity is one or more system-wide values, e.g. the temperature of the system. A per-particle quantity is one or more values per particle, e.g. the kinetic energy of each particle. A per-grid quantity is one or more values per grid cell. A per-surf quantity is one or more values per surface element.
Global, per-particle, per-grid, and per-surf quantities each come in two forms: a single scalar value or a vector of values. Additionaly, global quantities can also be a 2d array of values. The doc page for each compute describes the style and kind of values it produces, e.g. a per-particle vector. Some computes can produce more than one form of a single style, e.g. a global scalar and a global vector.
When a compute quantity is accessed, as in many of the output commands discussed below, it can be referenced via the following bracket notation, where ID is the ID of the compute:
|c_ID||entire scalar, vector, or array|
|c_ID[I]||one element of vector, one column of array|
|c_ID[I][J]||one element of array|
In other words, using one bracket reduces the dimension of the quantity once (vector -> scalar, array -> vector). Using two brackets reduces the dimension twice (array -> scalar). Thus a command that uses scalar compute values as input can also process elements of a vector or array.
Note that commands and variables which use compute quantities typically do not allow for all kinds, e.g. a command may require a vector of values, not a scalar. This means there is no ambiguity about referring to a compute quantity as f_ID even if it produces, for example, both a scalar and vector. The doc pages for various commands explain the details.
The values generated by a compute can be used in several ways: